Terebonkoff Game Studio





游戏讲述了莉达的故事,她是一位文静温婉的女孩,在教授性学的过程中找到了自己的真正志向。她既是位深爱丈夫的妻子,也是一位全心全意关爱学生的敬业教师。此外,莉达还非常喜爱动物。


随丈夫搬到新城市后,莉达曾希望开启一段崭新而幸福的生活。然而,丈夫却突然失踪,莉达被迫踏上一段艰难的寻夫之旅。在旅程伊始,她尚不知前方将面临怎样的考验与际遇。


她的路将引她来到一座农场,在那里她暂时安顿下来,并结识了一位农夫,对方在地下室为她腾出了一角。这个男人性格复杂,而身无分文的莉达可能不得不设法报答他。


此外,旅途中她还将遇到一位名叫霍博的老者,莉达与他之间将建立起一段意想不到的友谊,甚至可能发展出更深的情感。在莉达陷入困境时,正是他伸出了援手,但随后他也希望莉达能回报这份帮助。


她那只忠实的狗哈珀,将成为她在这段充满挑战的旅程中形影不离的伙伴和支柱。莉达和哈珀将相互扶持,而这份羁绊或许会比她想象中要深厚得多。


在这个故事中,莉达将被迫克服内心的恐惧与偏见,从而展现出她性格中崭新的一面。 故事的核心是她对爱与幸福的追求,尽管命运为她准备了种种考验。她的决心与韧性将帮助她应对最艰难的处境,并让她更接近自己的目标——营救丈夫。

最近发表的文章 Terebonkoff Game Studio

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安卓版本 - 莉达的冒险 第三章

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发布《丽达的冒险》第3集 v.4

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新视频片段 + 发布更新及近期计划

Merry Christmas & Happy New Year! Return, progress update, and honest talk



Hello everyone!

Part 1: Holidays!

First of all, I want to sincerely wish you a Merry Christmas and a Happy New Year from the bottom of my heart! May these magical holidays fill your homes with warmth, coziness, and joy. I wish you and your families good health, mutual understanding, love, fulfillment of your most cherished wishes, and many happy moments. May your loved ones be close, may laughter fill the air, may your favorite dishes be on the table, and may peace and hope live in your hearts. I hope you're looking forward to updates, because I'm really worried about the reaction to this post — I don't know how everything will be received after such a long silence. Thank you for being here — it means a lot to me.

Part 2: What's happening with the game? Progress and plans

Now, in detail about the game. There have been no updates for a very long time, and I understand how that might have looked. The game is alive, work is going steadily. Unfortunately, I have to admit: for a long time I simply couldn't work on the project — due to health issues. But whenever there was an opportunity, time, and health allowed, I immediately returned to the game and tried to move it forward. I didn't write about it earlier because I didn't want to make excuses or create false expectations.

Now my main goal is not only completing the game but also returning to regular contact with you. I want to bring back those times when posts came out regularly, I received feedback from you, useful ideas, simply chatted, and shared opinions about the game. It was always pleasant for me, and it motivated me to continue.

What has been done during this time (in points, so it's clear how much the version you already played has changed):

  • Added more than a hundred full video scenes (in fact, much more, but I'm still counting exactly). Previously, most moments used static images; now there's real movement and dynamics — this has greatly changed even the old scenes, making them more alive and natural.

  • Completely reworked the quest journal for fully free gameplay — no rigid paths or constant hints.

  • Switched to Ren'Py 4.5 with dialogue bubbles (manually positioned for better immersion, like in comics).

  • Significantly increased the number of player choices, with a separate menu for them.

  • Fixed a large number of bugs and rewritten a lot of old text for better logic and readability.

  • Purchased a new RTX 5080 graphics card to work faster (the old 1080 Ti was on its last legs). However, there was a separate issue with it — it didn't handle Daz3D Studio well, where I create 3D models. This became an additional headache, but now I've found a solution, and work is going more stably.

Version 0.2–0.3 is the fully reworked content from the version you already played, but now with a large number of videos and all improvements. Why is this one coming out first, and not the new 0.4 right away? Because the amount of work turned out to be huge, and I want to show the results as soon as possible. If I waited for the full new version, it would drag on for even longer. This is the foundation for the future — after the release, everything will go faster.

Currently, final debugging and setup are in progress — this takes time due to the volume of videos. I plan to release in the first 7–10 days after January 1, during the New Year holidays.

Immediately after releasing this version, I will fully focus on managing Patreon, Discord, and the website — regular posts, communication, and uncensored content. Right now, all focus is on debugging to avoid delaying the release. I will try to share news at least every 2 weeks.

To give you a glimpse of the progress, I've attached a short example video montage made in After Effects (from reworked scenes with improved animation). Naturally, this post is public, so there are no explicit elements — just to show how the game has come alive.

Part 3: Honest talk about me

Now a heart-to-heart talk about why I was away for so long.

The last year and a half to two years have been very tough. Headaches almost every day, sleep only 4–5 hours — barely enough energy. Money went to doctors and examinations in different cities, but nothing really helped. In the end, I decided to give up on the absolutely useless attempts to fix my health and dedicate all the time I have free from illness to working on the game and communicating with you. I hope you want this as much as I do — it truly gives me the strength to continue.

But the main thing — it was sad and painful to watch the project fading: subscriptions dropping, activity decreasing. Against this background, depression rolled in, and I simply withdrew into myself — didn't communicate with anyone, didn't post anything. From the outside, it looked ugly and wrong towards you, who have supported for years. I was ashamed of the silence, and I tried to close off so as not to see it. Now I'm even more ashamed of that. I apologize to everyone who waited and supported.

Now I'm moving forward with a clean conscience. This is the first post in a long time, and I can't even convey how nervous I am before publishing it — my hands are shaking, I don't know what reaction it will cause. But I don't want to lie anymore, don't want to withdraw into myself, I want to be with you.

A special thank you to everyone who supported me all this time. Thanks to this support, I literally survived — I've written about it before, but these are not empty words. Honestly, from the bottom of my heart, grateful to every one who stayed and helped.

A special thank you to two talented creators — my friends Astarios3D and DecentMonkey. They supported me throughout this difficult time, didn't let me give up, and were always there. Thank you so much!

The release motivates me to continue and finish the project.

If you have questions — write in the comments, I'll reply to everyone.

Best regards, Terebonkoff.

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Lida's Adventures Ep.3 v4 Development Progress #134

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Lida's Adventures Episode 3 v.3.02.已发布

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《莉达的冒险》第3集 v3:开发进展 #133

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汉普的日常生活

《莉达的冒险》第3集 v3:开发进展

前言

大家好!我们很高兴与大家分享《莉达的冒险第3集v3版本的最新开发进展。过去几周里,我们取得了显著进展,目前项目已完成87%!在本篇博文中,我们将概述当前进展状况以及近期计划。

已取得的进展

画面与动画

我们已经完成了游戏的所有渲染和动画制作。以下是部分效果示例:

音乐与音效

音乐和音效已全部制作完成。我们倾注心血打造出独特的氛围,让您完全沉浸在《莉达的冒险》的世界中。

对话

对话部分已完成80%。我们正在继续完善最后的台词,以确保呈现一个引人入胜、扣人心弦的故事。

游戏脚本

游戏脚本已完成55%。这是整个开发过程中至关重要的一环,我们正竭尽全力确保代码稳健且无错误。

挑战与问题

在编写脚本过程中,我们遇到了若干技术问题,但借助新的方法和工具,我们成功解决了这些问题。例如,我们推出了“游戏挑战杂志”,它将帮助您在游戏中更高效地进行游戏。此外,我们还修复了旧有的漏洞,从而提升了游戏的性能和稳定性。

未来计划

在不久的将来,我们计划完成对话编写并继续完善游戏剧本。以下是我们的短期目标:

- 完成剩余 20% 的对话

- 继续完善剩余45%的游戏剧本

- 开始游戏的内部测试

反馈与互动

感谢大家的支持,我们非常期待听到大家对当前进展的看法。请在评论区分享您的想法和建议。您希望在《莉达的冒险》第3集v3的最终版本中看到什么内容?

感谢您的关注与支持!请关注我们的更新,及时了解重要消息。

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漫画